Choose among the nine starting classes by control load, personal combat, and faction goals—not by a universal power ranking.

Quick answer
For a first run, favor a class with a direct skill plan and enough personal strength for early fights. Choose Berserker if you want straightforward melee combat, or Spiritmancer if you prefer ranged spells and room to observe. Spirit Witch suits players who want a distinctive character route, but its more specific progression should be part of the choice. Sultan and Nameless are better after you understand armies, factions, and Legacy systems.
This is not a tier list. Difficulty comes from more than the protagonist’s combat: world-map movement, recruitment, resources, reputation, and faction relations all demand attention. The best first class is the one that leaves enough mental space to learn those systems.
Group the nine classes by learning goal
The referenced guides list nine starting classes: Spiritmancer, Spirit Witch, Beastmaster, Bounty Hunter, Blade Dancer, Berserker, Sentinel, Sultan, and Nameless. English names can differ between community pages and client versions, so the current character-creation screen is the final authority. Rather than memorizing every build, group choices by what you want to learn.
| Goal | Classes to inspect first | What to know |
|---|---|---|
| Learn combat and the world map | Berserker, Spiritmancer | Direct personal combat leaves more attention for quests and armies |
| Try a strong themed route | Spirit Witch, Bounty Hunter, Shaman | Distinct rhythms and personal quests may require more experimentation |
| Study factions or free builds | Sultan, Nameless, Sentinel | Benefits more from army, skill-tree, Legacy, and party knowledge |
Two safer starting directions
Berserker for direct melee
The basic idea is easy to read: close the gap, use melee skills, and use equipment and companions to cover survival. It works for players who do not want to solve a complicated spell setup immediately. However, direct controls do not mean every fight supports standing still. Melee characters remain vulnerable to control and concentrated attacks.
Spiritmancer for ranged combat
Ranged spells offer more time to observe and make area damage and positioning easier to study. Community sources disagree about which magic setup is easiest because versions and playstyles differ. Do not copy an old skill setup as the only current answer; read the skills shown on the creation screen and in your client.
Better choices for a later run
- Spirit Witch: distinctive transformation or personal progression can be appealing, but it may guide exploration more strongly. Pick it first only if the theme itself is your priority.
- Sultan: suited to players who specifically want faction management and army growth. Learning towns, recruitment, reputation, and leadership simultaneously can overload a first run.
- Nameless: broad build freedom also creates more decisions. Without Legacy points and skill-combination knowledge, freedom can feel directionless.
- High-execution classes: they may have high potential, but extra control load is unnecessary when the first goal is learning the world and quests.
The first hour
- Complete the tutorial and read current class skills before spending every Legacy point on a complex combination.
- Build a small squad that can beat ordinary enemies reliably; do not improve only the protagonist.
- Learn quest tracking, town services, recruitment, and supplies before joining or founding a faction.
- When a fight fails, compare army size, unit types, and terrain. Personal stats are not the only answer in an army-focused game.
- Treat understanding the systems as success for the first run rather than demanding an optimal build immediately.
Common mistakes
- Using a high-cycle, full-Legacy guide as a zero-knowledge starting build.
- Judging only protagonist dueling power while ignoring army size and formation.
- Choosing a heavily scripted personal route while expecting completely free exploration.
- Restarting whenever guides disagree. Version, difficulty, and Legacy points change the experience; testing the current save is more reliable.
Version-change risk
This article was verified on August 30, 2026. The Steam page confirms character classes, Legacy choices, companions, and faction systems, but skills, quests, DLC, and mobile/PC details may differ. Chinese community sources do not agree on one best beginner class, so this guide recommends a low-learning-load framework. Use the current client for exact names and values.