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Bodycam

Bodycam is a first-person tactical multiplayer shooter developed in Unreal Engine 5, using a bodycam perspective with no crosshair, no ammo counter, and no HUD in pursuit of maximum realism and immersion.

About Bodycam

Bodycam is a first-person tactical multiplayer shooter developed in Unreal Engine 5, using a bodycam perspective with no crosshair, no ammo counter, and no HUD in pursuit of maximum realism and immersion.

Bodycam, developed by Reissad Studio, is the first multiplayer tactical shooter built around a bodycam perspective. The goal is to let players experience the tension of real combat through realistic bodycam footage — every angle you hold, every callout, every bullet can mean the difference between life and death. The game uses a HUD-free design: no crosshair, no ammo counter, no heads-up display, so players must fight using real visual information and spatial awareness. The weapon system is highly realistic: recoil, timing, and operational discipline determine whether you hit your shots; reload animations are driven by a dynamic system, and under high stress your character can make realistic handling mistakes. Game modes include Deathmatch, Team Deathmatch, Wingman (2v2 tactical bomb), Body Bomb (5v5 bomb), Hardpoint, Gun Game, and a co-op zombie mode. Modern combat tools such as FPV drones and remote reconnaissance vehicles are also available. Maps are inspired by real locations, covering CQB buildings, forests, abandoned hospitals, trench networks, and more. The audio system supports real-time sound propagation, reverb, and spatial audio. The game is in early access and continues to be updated based on community feedback. Platform: PC (Steam). Released June 7, 2024. Paid game.

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