Sid Meier's Civilization® V
Sid Meier's Civilization® V is a turn-based 4X strategy game developed by Firaxis Games and published by 2K Games. Starting in the ancient era, you develop technology, culture, diplomacy, and military power to lead your civilization into the space age. It features up to 18 playable civilizations and multiple victory conditions including scientific, cultural, diplomatic, domination, and score victories.
About Sid Meier's Civilization® V
Sid Meier's Civilization® V is a turn-based 4X strategy game developed by Firaxis Games and published by 2K Games. Starting in the ancient era, you develop technology, culture, diplomacy, and military power to lead your civilization into the space age. It features up to 18 playable civilizations and multiple victory conditions including scientific, cultural, diplomatic, domination, and score victories.
Sid Meier's Civilization® V (Civilization V) is the fifth main entry in the legendary Civilization strategy series, developed by Firaxis Games and published by 2K Games in September 2010. The core gameplay is 4X strategy — eXplore, eXpand, eXploit, and eXterminate. You choose a civilization and start in the ancient era, gradually accumulating science, researching policies, building cities, expanding your territory, and interacting with computer-controlled civilizations and city-states throughout a long history. The map uses hex tiles instead of the previous games' square grid, adding more tactical depth to the battlefield. New mechanics such as ranged bombardment change military offense and defense strategies. City-states appear as independent powers that you can win over with money, diplomacy, or military force. Research agreements allow civilizations to collaborate on technology. Multiplayer supports both cooperative and competitive play. Civilization V shipped with 18 playable civilizations, added 7 more through expansion packs in its first year, and continued to grow with two major expansions — Gods & Kings and Brave New World — which introduced more civilizations, leaders, policy trees, and victory types.
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